Google's cloud gaming platform Stadia struggles to make a mark

Google Stadia is slated to be a revolutionary advancement in the gaming industry and is often referred to as “the Netflix of Gaming”. Since its announcement, Stadia has been in talks as the platform can allow gamers to run latest games without the need for a PlayStation, Xbox or any high-end desktop hardware.



However, these claims have seemed to flounder lately as the platform’s ambitious push into gaming diminishes. One of the major reasons for this downfall would be Stadia’s feeble game lineups, with only 28 titles available as of this week.



Commenting on this issue, Google clarified that the platform is scheduled to bring in 120 new games, which would include trending ones like Cyberpunk 2077 (a title which was presented by Keanu reeves in E3 2019) and DOOM Eternal. But this star-studded lineup still lacks the touch of modern-classic indie games like Bloodstained, Untitled Goose Game, Shovel Knight, and Dead Cells.



While Sony and Microsoft are jointly collaborating with small studios and indie producers, Stadia in that matter seems to be at the backfoot for the moment.



Reportedly, developers are concerned about the longevity of the platform, with some slating that Google may cut off its project if it fails to scale profit.



According to Patrick Seybold, representative of Stadia, developers and publishers working with the company deals with are very supportive. Currently, the company is working with major publishers like EA, Ubisoft, Rockstar Games, 2K Games and Bethesda.



Apparently, EA develops FIFA and Madden, Ubisoft makes Ghost Recon and Assassin’s Creed and Bethesda is best known for titles like DOOM and Elder Scrolls. Unavailability of these games during the launch of Stadia and its persistence absence signifies Google’s inability to attract developers.



Source Credit: https://www.businessinsider.in/tech/news/googles-ambitious-push-into-gaming-is-floundering-and-its-due-largely-to-too-few-games-on-its-stadia-platform-heres-why-developers-have-held-back/articleshow/74427563.cms